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#1 |
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Voleur à la petite semaine Date d'inscription : août 2010
Messages : 1
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Bonjour,
J'ai télécharger s0beit_Fr, mais je me demande comment changer les touches de codes ? J'ai lus le Lisez_moi qu'il y avait dans le dossier .rar qui dis que l'on peut changer les touches dans le fichier s0beit_hack.ini, mais je ne sais pas quoi fair dans ce fichier ?! PS : J'ai installer s0beit en suivant le sujet de Carljohnson ( Merci à lui Code:
s0beit_hack : Les Touches Claviers Possibles: # # a-z, 0-9 # lbutton, rbutton, mbutton (boutons souris) # backspace, tab, return # lshift, rshift, lctrl, rctrl, lalt, ralt # space, pageup, pagedn, end, home # left, up, right, down # insert, delete, pause # np0-9 (Clavier Numérique 0-9) # multiply, add, separator, subtract, decimal, divide # f1-f24 # oem_plus, oem_comma, oem_minus, oem_period (non-numpad keys) # &num (chiffre pas clavier numérique) # oem_1 à oem_8 # Mets &0 Pour désactiver un raccourci # # Touche d'invincibilité key_hp_cheat = insert #Niveau d'invulnérabilité # 0.0 = mort, 1000.0 = résistes aux missiles 250000.0 OUAHHHH :) # NOTE: Seulement pour voitures hp_minimum = 250000.0 # Damage reduction in % # Negative values will reverse the effect (eg. -25.0 = you take 25% more damage) # # NOTE: This is for vehicles only. # hp_damage_reduce = 100.0 # HP Regeneration, HP per second (you have 1000 HP) # # 1000 / 60 = 16.666, fully regenerate all HP in 60 seconds # # NOTE: This is for vehicles only. # hp_regen = 0 # Indestructible # # This will protect you from most damage. This includes # all kinds of weapon damage, fall damage, collision damage, # flying into mountains, etc. You can still drown, and your # car will take damage when it has flipped over. # # And for some reason, it does not work on boats. # # NOTE: This is for vehicles and when on foot. # hp_indestructible = true # When going below a certain HP value, warp to the nearest safe haven. # # A safe haven is a place where it is ok to regenerate HP... # such as... candy machines. ;p # # When warped there, your HP will be fully restored, and after # 1 second (configurable) you will be warped back to your previous # position. # # A list of safe haven coordinates can be found in s0biet_hack_safe_haven.ini # # Set to something below 1.0 to disable, such as 0.0. # # 100.0 = Full HP, 0.0 = Dead. # key_safe_haven=&0 hp_safe_haven_warp_below = 0.0 # ============== # Air break keys # ============== # # key_air_break_foot_mod is the key to use when on foot. # key_air_break_mod = lshift key_air_break_foot_mod = rshift key_air_break_mod2 = &0 key_air_break_forward = z key_air_break_backward = s key_air_break_left = q key_air_break_right = d key_air_break_up = up key_air_break_down = down # Air break rotation keys # # Yaw (aka turn left/right) # key_air_break_rot_yaw1 = j key_air_break_rot_yaw2 = l # Roll (left/right) # key_air_break_rot_roll1 = u key_air_break_rot_roll2 = o # Pitch (aka up/down) # key_air_break_rot_pitch1 = i key_air_break_rot_pitch2 = k # Air break key mode # # If set to true, key_air_break_mod toggle air break mode on and off. # key_air_break_mod2 will also become a toggle-key. # air_break_toggle = true # Air break behaviour # # 0 - original s0beit - simple x/y/z addition # 1 - up/down moves along z-axis, others move in the car's direction # 2 - full 3d movement (default) # air_break_behaviour = 2 # Speed multiplier for movement (Units per second) # air_break_speed = 100.0 # Speed multiplier for rotation (full turns per second) # air_break_rot_speed = 0.4 # Time to full speed (in seconds) # air_break_accel_time = 1.0 # ======== # Warp key # ======== # # Also known as one-hit-kill. # key_warp_mod = n # Warp speed modified (1.2 ~= regular car max speed) # warp_speed = 7.0 # Use speed vector # # If set to true, the direction in which the vehicle is heading # will be used, instead of the direction in which the vehicle is # pointing.. but only _if_ the vehicle actually is moving. # If the vehicle is not moving, the direction in which the # vehicle is pointing is always used. # # If set to false, the car's direction is always used. # warp_use_speed = true # ================= # In-game menu keys # ================= # key_menu = f12 key_menu_up = up key_menu_right = right key_menu_down = down key_menu_left = left key_menu_select = return # ======== # Teleport # ======== # # Up to 10 teleports are supported. If any of key_teleport(_set) # through 10 are set to &0, they are disabled. # # Preset locations # # Format: x y z interior_id # If set to "0.0 0.0 0.0 0" they are considered to be disabled. # key_teleport[0] = multiply key_teleport_set[0] = divide teleport_pos[0] = 0.0 0.0 0.0 0 # Ammunation near teh four dragons casino in las venturas key_teleport[1] = 7 key_teleport_set[1] = &0 teleport_pos[1] = 2154.70 953.50 10.50 0 key_teleport[2] = 8 key_teleport_set[2] = &0 teleport_pos[2] = 0.0 0.0 0.0 0 key_teleport[3] = 9 key_teleport_set[3] = &0 teleport_pos[3] = 0.0 0.0 0.0 0 key_teleport[4] = 0 key_teleport_set[4] = &0 teleport_pos[4] = 0.0 0.0 0.0 0 # ========================= # Static teleport locations # ========================= # # These are accessible from the in-game menu. # # No more than 200 teleport locations can be defined ([0] -> [199]) # static_teleport_name[] = "Garage de l'aéroport à Verdant Meadows" static_teleport_pos[] = 403.58 2486.33 17.23 0 static_teleport_name[] = "Garage de l'aéroport à Las Venturas" static_teleport_pos[] = 1578.24 1245.20 11.57 0 static_teleport_name[] = "Zone Industrielle, Bay Garage" static_teleport_pos[] = 1641.14 -1526.87 14.30 0 static_teleport_name[] = "Eight Ball Autos près de El Corona" static_teleport_pos[] = 1836.93 -1856.28 14.13 0 static_teleport_name[] = "Garage Tuning LowRider à Willowfield" static_teleport_pos[] = 2645.61 -2029.15 14.28 0 static_teleport_name[] = "Michelles Pay 'n' Spray à Downtown" static_teleport_pos[] = -1787.25 1202.00 25.84 0 static_teleport_name[] = "Transfender au Temple" static_teleport_pos[] = 1041.26 -1036.77 32.48 0 static_teleport_name[] = "Transfender à come-a-lot" static_teleport_pos[] = 2387.55 1035.70 11.56 0 static_teleport_name[] = "Transfender près de Wang Cars à Doherty" static_teleport_pos[] = -1935.77 228.79 34.16 0 static_teleport_name[] = "Welding Wedding Bomb-workshop sur Emerald Isle" static_teleport_pos[] = 2006.11 2292.87 11.57 0 static_teleport_name[] = "Wheel Archangels à Ocean Flats" static_teleport_pos[] = -2707.48 218.65 4.93 0 static_teleport_name[] = "Pay 'n' Spray à Dillimore" static_teleport_pos[] = 720.10 -470.93 17.07 0 static_teleport_name[] = "Pay 'n' Spray à El Quebrados" static_teleport_pos[] = -1420.21 2599.45 56.43 0 static_teleport_name[] = "Pay 'n' Spray au Fort Carson" static_teleport_pos[] = -100.16 1100.79 20.34 0 static_teleport_name[] = "Pay 'n' Spray à Idlewood" static_teleport_pos[] = 2078.44 -1831.44 14.13 0 static_teleport_name[] = "Pay 'n' Spray à Juniper Hollow" static_teleport_pos[] = -2426.89 1036.61 51.14 0 static_teleport_name[] = "Pay 'n' Spray à Redsands East" static_teleport_pos[] = 1957.96 2161.96 11.56 0 static_teleport_name[] = "Pay 'n' Spray à Santa Maria Beach" static_teleport_pos[] = 488.29 -1724.85 12.01 0 static_teleport_name[] = "Pay 'n' Spray au Temple" static_teleport_pos[] = 1025.08 -1037.28 32.28 0 static_teleport_name[] = "Pay 'n' Spray près du Royal Casino" static_teleport_pos[] = 2393.70 1472.80 11.42 0 static_teleport_name[] = "Pay 'n' Spray près de Wang Cars à Doherty" static_teleport_pos[] = -1904.97 268.51 41.04 0 static_teleport_name[] = "Garage de la Police à DownTown" static_teleport_pos[] = -1617.58 688.69 -4.50 0 static_teleport_name[] = "Garage de Calton Heights" static_teleport_pos[] = -2105.79 905.11 77.07 0 static_teleport_name[] = "Garage de Verdant Meadows" static_teleport_pos[] = 423.69 2545.99 17.07 0 static_teleport_name[] = "Garage de Dillimore " static_teleport_pos[] = 785.79 -513.12 17.44 0 static_teleport_name[] = "Garage de Doherty" static_teleport_pos[] = -2027.34 141.02 29.57 0 static_teleport_name[] = "Garage d'El Corona" static_teleport_pos[] = 1698.10 -2095.88 14.29 0 static_teleport_name[] = "Garage du Fort Carson" static_teleport_pos[] = -361.10 1185.23 20.49 0 static_teleport_name[] = "Garage de Hashbury" static_teleport_pos[] = -2463.27 -124.86 26.41 0 static_teleport_name[] = "Garage de Johnson House" static_teleport_pos[] = 2505.64 -1683.72 14.25 0 static_teleport_name[] = "Garage de Mulholland" static_teleport_pos[] = 1350.76 -615.56 109.88 0 static_teleport_name[] = "Garage de Palomino Creek" static_teleport_pos[] = 2231.64 156.93 27.63 0 static_teleport_name[] = "Garage de Paradiso" static_teleport_pos[] = -2695.51 810.70 50.57 0 static_teleport_name[] = "Garage de Prickle Pine" static_teleport_pos[] = 1293.61 2529.54 11.42 0 static_teleport_name[] = "Garage de Redland West" static_teleport_pos[] = 1401.34 1903.08 11.99 0 static_teleport_name[] = "Garage de Rockshore West" static_teleport_pos[] = 2436.50 698.43 11.60 0 static_teleport_name[] = "Garage de Santa Maria Beach" static_teleport_pos[] = 322.65 -1780.30 5.55 0 static_teleport_name[] = "Garage de Whitewood Estates" static_teleport_pos[] = 917.46 2012.14 11.65 0 # ====================== # Nitro / Constant speed # ====================== # # Unlike the original s0beit, this nitro will not keep accelerating # towards the speed of light, but rather keep a constant high speed. # key_nitro_mod = lalt # Speed multiplier at full speed # # 1.25 = as fast or faster than most vehicles. Higher = faster. # nitro_high = 1.30 # Reduce to this speed multiplier when the key is released # nitro_low = 0.75 # Time in seconds to accelerate from 0 to full speed # nitro_accel_time = 0.8 # Time in seconds to decelerate from full speed to reduced speed # nitro_decel_time = 0.5 # To disable nitro deceleration, set nitro_low to the same value # as nitro_high, and nitro_decel_time to 0. # ========== # Unflip car # ========== # # Unflips the car. If held down, the car will rotate. # key_unflip = r # ============================= # Toggle stick-to-other-players # ============================= # key_stick = end # Keys to switch between players # key_stick_prev = pageup key_stick_next = pagedn # Key to stick to the nearest car # key_stick_nearest = home # When sticking to players, don't go below this z-value. # stick_min_height = -100.0 # Stick vector + distance # # The vector is automatically normalized. They can also be modified # with in-game keys, so you probably don't want to touch these. # # Examples: # Stay slightly above other players: vect= 0.0 0.0 1.0 dist=7.0 # Stay slightly below other players: vect= 0.0 0.0 -1.0 dist=7.0 # Stay slightly ahead of other players: vect= 0.0 1.0 0.0 dist=7.0 # Stay slightly behind & above: vect= 0.0 -1.0 1.0 dist=7.0 # Side-kick: vect= 1.0 0.5 0.5 dist=7.0 # stick_vect = 0.0 -1.0 2.0 stick_vect_dist = 15.0 # Note: # When in stick-to-car mode, the warp key will always warp towards # the car you're following. # Keys to control stick position in-game # key_stick_forward = z key_stick_backward = s key_stick_left = q key_stick_right = d key_stick_up = up key_stick_down = down # Move towards / away # key_stick_in = j key_stick_out = l # Acceleration time for control keys # stick_accel_time = 1.0 # =============== # Checkpoint warp # =============== # # Sorry, there's no auto-win feature.. # key_checkpoint_1 = &0 key_checkpoint_2 = &0 # Minimum height # checkpoint_min_height = -100.0 # ======================= # Toggle misc protections # ======================= # key_protection = b # Prevent the car from spinning too fast # protection_spin_cap = 0.25 # Prevent the car from going below a certain point # protection_min_height = -100.0 # ============= # Self destruct # ============= # # Holding this key down will eventually cause you to explode. # key_self_destruct = f3 # =============== # Toggle auto aim # =============== # # Keeps your crosshair locked on the nearest player or car. # # Only works when on foot, or as a car passenger # key_autoaim = y # ========== # Toggle map # ========== # # Toggles teh map # key_map = m # ================== # Toggle money cheat # ================== # key_money = f2 # Enable money cheat by default? # money_enabled = false # Max $$$. Up to an additional 50% $$$ (random) will be # added to this value to prevent easy detection. money_amount_max = 100000 # Receive money_amount_rand_min>-<max> $$$ every # <interval_rand_min>-<max> seconds. # The amount of money that is added is rounded to the nearest $100. # money_amount_rand_min = 500 money_amount_rand_max = 5000 money_interval_rand_min = 10 money_interval_rand_max = 30 # =========== # Weapon haxx # =========== # # Key to enable infinite ammo + equip all weapons chosen below. # key_weapon = f5 # Enable weapon cheat by default? # weapon_enabled = false # Weapons # # Note that some weapons do not work. If you don't appear # to be doing any damage in the game, then the weapon is # most likely not working. # # The default settings only include weapons that work. # #weapon_slot[0] = "Brass Knuckles" weapon_slot[0] = "Fist" #weapon_slot[1] = "Golf Club" #weapon_slot[1] = "Nitestick" #weapon_slot[1] = "Knife" #weapon_slot[1] = "Baseball Bat" #weapon_slot[1] = "Shovel" #weapon_slot[1] = "Pool Cue" #weapon_slot[1] = "Katana" #weapon_slot[1] = "Chainsaw" #weapon_slot[2] = "Pistol" weapon_slot[2] = "Silenced Pistol" #weapon_slot[2] = "Desert Eagle" #weapon_slot[3] = "Shotgun" weapon_slot[3] = "Sawn-Off Shotgun" #weapon_slot[3] = "SPAZ12" #weapon_slot[4] = "Micro UZI" #weapon_slot[4] = "MP5" weapon_slot[4] = "Tech9" #weapon_slot[5] = "AK47" #weapon_slot[5] = "M4" # Do not work(?) #weapon_slot[6] = "Country Rifle" #weapon_slot[6] = "Sniper Rifle" #weapon_slot[7] = "Rocket Launcher" #weapon_slot[7] = "Heat Seeking RPG" #weapon_slot[7] = "Flame Thrower" weapon_slot[7] = "Minigun" #weapon_slot[8] = "Grenade" #weapon_slot[8] = "Teargas" #weapon_slot[8] = "Molotov Cocktail" weapon_slot[8] = "Remote Explosives" #weapon_slot[9] = "Spray Can" weapon_slot[9] = "Fire Extinguisher" #weapon_slot[9] = "Camera" #weapon_slot[10] = "Dildo 1" #weapon_slot[10] = "Dildo 2" #weapon_slot[10] = "Vibe 1" #weapon_slot[10] = "Vibe 2" #weapon_slot[10] = "Flowers" #weapon_slot[10] = "Cane" #weapon_slot[11] = "NV Goggles" #weapon_slot[11] = "IR Goggles" #weapon_slot[11] = "Parachute" weapon_slot[12] = "Detonator" # ================= # Force ingame time # ================= # # Set to -1 to disable # force_hour = 13 # ============= # Force weather # ============= # # Set to -1 to disable. # # http://gtamodding.com/index.php?titl...#Weather_Codes # force_weather = -1 # ============ # D3D Text HUD # ============ # # This can be toggled from the in-game menu as well. # d3dtext_hud = true # ============== # Chat detection # ============== # # Set this to true to have all cheat hotkeys disable when T is # pressed, and re-enabled when enter or F6 is pressed. # # Set to false to disable. # inchat_disable = true # =========== # Window Mode # =========== # # If window_mode & window_mode_titlebar are both enabled, make sure # that your desktop screen resolution is HIGHER than the in-game resolution. # Otherwise the titlebar will not fit on your screen. :p # window_mode = false window_mode_titlebar = false # ================== # Remove blur effect # ================== # blur_remove = false # ======================== # Use the old keyhook code # ======================== # # There is a bug (which I am unable to reproduce) in the new # keyhook code, which sometimes causes keys to get stuck. # # Note: The new keyhook code is better (when it works ;). # Note: The old keyhook can not filter out keys sent to the in-game menu. # old_keyhook = false # ========================== # Misc default menu settings # ========================== # # Unlock vehicle doors? # vehicles_unlock = true # Warp vehicles to you? # vehicles_warp_invert = true # ======================== # Simple byte code patcher # ======================== # # Format: name hotkey enable { base_dll address original_data replace_data } # # name - A name. :p # hotkey - Hotkey to toggle this patch. # enable - Whether or not to install this patch automatically. # { # base_dll - The DLL which the address is relative to, # or empty for absolute addresses. Example: "samp.dll" # address - An address. Prefix with 0x for hex addresses. # original_data - Compare the data at the address with this. If it # does not match, no patching is done. It must be # the same size as "replace_data", or be empty in which # case patching is always done. (In hex) # replace_data - Data to write to the address. (In hex) # } # # All 4 arguments inside the { } brackets, can be repeated up 16 times; # this allows patching multiple addresses within a single patch. # See the "Allow weapons inside" patch for an example. # # These patches are accessible from the in-game menu. # # They are not reloaded on .ini reloads. # # Limited to 128 patches. # # Always allow weapon switching (by s0beit) # patch[] = "Armes dans les batiments" &0 0 \ "" 0x0047D4DE "C6412000" "90909090" \ "" 0x0060D9BA "C6422000" "90909090" \ "" 0x00478E02 "C6801D01000001" "C6801D01000000" # Don't fall off bikes (by CrazyT) # patch[] = "Anti-Chute à moto" &0 0 \ "" 0x004BA3B9 "0F84A6030000" "E9A703000090" # Walk / drive / fly under water (by s0beit) # patch[] = "Marcher sous l'eau" &0 0 "" 0x006C2759 "00" "01" # Prevent admins from freezing you # patch[] = "Anti-Freeze admin" &0 0 \ "samp.dll" 0x00007860 "6AFF" "C390" # GTA cheats # # To enable any of these by default, change the 0 to 1. # patch[] = "GTA: Voiture volantes" f10 0 "" 0x00969160 "" "01" patch[] = "GTA: Bateaux volants" f10 0 "" 0x00969153 "" "01" patch[] = "GTA: Nitro pour tous" &0 0 "" 0x00969165 "" "01" patch[] = "GTA: Munitions infinies" &0 0 "" 0x00969178 "" "01" patch[] = "GTA: Conduite parfaite" &0 0 "" 0x096914C0 "" "01" patch[] = "GTA: Super saut" &0 0 "" 0x0096916C "" "01" patch[] = "GTA: seulement les roues" &0 0 "" 0x0096914B "" "01" patch[] = "GTA: Mode Tank" &0 0 "" 0x00969164 "" "01" patch[] = "GTA: Voitures qui dégagent loin" &0 0 "" 0x00969166 "" "01" patch[] = "GTA: Visée facile" &0 0 "" 0x00969179 "" "01" patch[] = "GTA: Apnée infinie" &0 0 "" 0x0096916E "" "01" # ^ change to 1 to enable by default # Remove the SA:MP cheat protection (you want this) # patch[] = "Enlever la protection de SA:MP" &0 1 \ "samp.dll" 0x00011A2F "E80CDBFFFF" "9090909090" # Enable the /vehicle command (mostly just for fun, vehicles are not synced) # patch[] = "Activer /vehicle <id>" &0 1 \ "samp.dll" 0x0000A8EB "0F84EC000000" "909090909090" [EDIT de Fox] Je t'ai retiré ton spoil. Si ma mémoire est bonne, il n'as pas été instauré pour ce genre de trucs. Merci. [EDIT de Brebiou] Effectivement, il est plus simple d'utiliser le balise [code] Dernière modification par Brebiou ; 30/08/2010 à 07h28. |
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#2 | |
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Chieuse de service ![]() Date d'inscription : septembre 2008
Localisation : Cellule capitonnée.
Âge : 18 ans
Messages : 633
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Même si j'ai horreurs des abrutis qui ruinent le jeu avec ça.. C'est tout simple à faire, tu peux voir des lignes comme celle-là :
Citation:
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